AI ENVIRONMENT TEXTURES — provenance and terms

Created 2026-10-05 for Strategy using Codex's built-in image generation tool.
No third-party images or asset packs were supplied as references.
Original generated source files in Unity/Assets/Resources/Environment:
  RockAlbedo.png — photographic gray fractured rock albedo.
  FoliageAlbedo.png — photographic oak / pine / birch / dry twig alpha atlas.
  LavaAlbedo.png — photographic basalt crust and incandescent lava tile.
  ImpactSmoke.png — photographic smoke particle with preserved transparent alpha.

OpenAI Europe Terms of Use, updated January 16, 2026:
https://openai.com/policies/eu-terms-of-use/
The Content / Ownership of content clause assigns OpenAI's rights in Output
to the user to the extent permitted by law. Outputs may not be unique.
There is no separate third-party asset-pack royalty for these generated files.
Generation service usage / subscription costs are separate from asset usage.
This provenance notice does not assert that AI outputs are measured scans or
that every AI output necessarily qualifies for copyright protection.

RockTile, RockNormal, RockMask and the TerrainAlbedo / Normal / Mask atlas are
original derived/procedural assets authored by scripts/bake-environment.py.
Normal, height, roughness and occlusion maps are artistic estimates, not
photogrammetric measurements. Models, shaders and geometry are original code.
Full prompts, generation method and mapping are in art/generation-prompts.md.
Lava normal and heat/AO/smoothness channels are derived by
scripts/bake-lava-material.py. Additional prompts are in
art/vfx-generation-prompts.md. Smoke is used for combat and geothermal vapour.

All texture uses and their source provenance are included in the project's
licence register and in the in-game Licence a podekovani screen.

Terrain update 2026-10-06: art/terrain/mud-albedo.png, sand-albedo.png and
grass-albedo.png were generated with Codex's built-in image generation tool.
No reference image pixels were supplied. Full prompts: art/terrain/prompts.md.
Their derived tiles occupy stable terrain IDs 0, 5 and 11 in the environment
atlas. The existing OpenAI output terms above apply. Derived normal, height,
occlusion and smoothness channels are artistic estimates, not measured scans.
The supplied StarCraft screenshots are visual references only; no game assets
were copied or redistributed.

Additional terrain update 2026-10-06: art/terrain/grass-dark-albedo.png,
grass-mud-albedo.png, clay-albedo.png, stone-albedo.png, asphalt-albedo.png,
and ashes-albedo.png were independently generated with Codex's built-in
image generation tool, without reference pixels or third-party assets.
Full prompts: art/terrain/prompts-materials-20261006.md. Stable atlas IDs
12 and 13 add grasses; IDs 4, 6, 8 and 9 replace the earlier surfaces.
ID 9 now depicts ashes. The existing OpenAI output terms above apply.
Inferred engine maps are artistic estimates. Small molten openings are
original procedural shader code with emission, not third-party effects.

Dark soil update 2026-10-06: art/terrain/dark-soil-albedo.png was generated
with Codex's built-in image generation tool without reference pixels.
Full prompt: art/terrain/prompts-dark-soil-20261006.md. Atlas ID 14 is the
new DarkSoil; former ID 3 now depicts Scorched ground, using the existing
original ashes albedo with original shader tint and molten openings.
OpenAI output terms above apply; inferred engine maps are artistic estimates.

Soil and cliff update 2026-10-06: art/terrain/soil-albedo.png and
cliff-albedo.png were originally generated using Codex's built-in image
generation tool without reference pixels. Full prompts and method:
art/terrain/prompts-soil-cliffs-20261006.md. Soil occupies stable atlas ID 2;
CliffAlbedo, CliffNormal and CliffMask are dedicated derived rock maps.
OpenAI output terms above apply. PBR channels are inferred artistic estimates.
EditorTerrainPreviews.png is an original render of the game's materials.
